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- Frontpage - DND 5th Edition
This wiki hosts DND 5e content that is setting-specific, play-test content, or unofficial 'homebrew' content Some content found on this page may not be suitable for play at your table
- Warlock - DND 5th Edition
Pact Magic Your arcane research and the magic bestowed on you by your patron have given you facility with spells Cantrips You know two cantrips of your choice from the warlock spell list You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table Spell Slots The Warlock table shows how many spell slots you have to cast
- Fighter - DND 5th Edition
Fighters share an unparalleled mastery with weapons and armor, and a thorough knowledge of the skills of combat They are well acquainted with death, both meting it out and staring it defiantly in the face You must have a Dexterity or Strength score of 13 or higher in order to multiclass in or out of this class
- Rogue - DND 5th Edition
Rogues rely on skill, stealth, and their foes' vulnerabilities to get the upper hand in any situation They have a knack for finding the solution to just about any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party You must have a Dexterity score of 13 or higher in order to multiclass in or out of this class
- Spells - DND 5th Edition
Spells by Class Artificer Bard Cleric Druid Fighter - Eldritch Knight Paladin Ranger Rogue - Arcane Trickster Sorcerer Warlock Wizard
- Wizard - DND 5th Edition
Wizards are supreme magic-users, defined and united as a class by the spells they cast Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, brute-force mind control, and much more You must have an Intelligence score of 13 or higher in order to multiclass in or out of this class
- Druid - DND 5th Edition
You can stay in a beast shape for a number of hours equal to half your druid level (rounded down) You then revert to your normal form unless you expend another use of this feature You can revert to your normal form earlier by using a bonus action on your turn You automatically revert if you fall unconscious, drop to 0 hit points, or die While you are transformed, the following rules apply
- Cleric - DND 5th Edition
Explore the role of Clerics in Dungeons Dragons 5th Edition, their divine powers, domains, and spellcasting abilities
- Paladin - DND 5th Edition
Whether sworn before a god's altar and the witness of a priest, in a sacred glade before nature spirits and fey beings, or in a moment of desperation and grief with the dead as the only witness, a paladin's oath is a powerful bond You must have a Charisma score and a Strength score of 13 or higher in order to multiclass in or out of this class
- Sorcerer - DND 5th Edition
The Sorcerer class in D D 5th Edition allows players to harness and channel innate magic, unlocking new powers as they master their abilities
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