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  • George Fan - Wikipedia
    George Fan (born 1978) is an American video game designer who currently works as the creative director of All Yes Good He designed Insaniquarium (2001), Plants vs Zombies (2009; which started the video game franchise of the same name), Octogeddon (2018), and Hardhat Wombat (2023)
  • All Yes Good
    Home page of All Yes Good, the indie game studio founded by George Fan, creator of Insaniquarium, Plants vs Zombies, Octogeddon, and the upcoming Hardhat Wombat
  • George Fan and his cat on the making of Plants vs. Zombies
    George Fan: It first made the shift to plants when it was all ideas in my head and early prototypes I was playing WarCraft 3 and really getting into all the custom games that were coming out One really big mod was tower defence, back when tower defence wasn't as ubiquitous as it is now
  • All Yes Good | Octogeddon Wiki | Fandom
    All Yes Good is a new indie studio formed by George Fan, creator of Plants vs Zombies We make games that are easy to pick up and hard to put down All Yes Good is a small team of just three: Designer George Fan, Artist Rich Werner, and Programmer Kurt Pfeifer
  • George Fan - Plants vs. Zombies Wiki
    George Fan is the main designer of Plants vs Zombies and the creator of the Plants vs Zombies franchise Not much personal information is known about him Prior to joining PopCap Games, Fan had a prototype for a Java game about a fish tank where aliens attack it
  • All Yes Good - itch. io
    All Yes Good is the indie game studio started by George Fan, the creator of Plants vs Zombies After publishing 2018’s Octogeddon, and a stint designing Magic: The Gathering cards, George is back to his zany game-making shenanigans, and is joined by Andy Hull, the programmer on Spelunky
  • George Fan - MobyGames
    Game credits, biography, portraits and other game industry information for George Fan - MobyGames
  • Hobbit Hollow Games: Game Industry Insider: George Fan - Blogger
    The core team was pretty small: George Fan(me) on game design, Tod Semple on programming, Rich Werner on art, with Laura Shigihara doing sounds and music However, it took a lot more people than that to get the game released




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