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- CFOP method - Speedsolving. com Wiki
CFOP (Cross, F2L, OLL, PLL, pronounced C-F-O-P or C-fop) is a 3x3 speedsolving method proposed by several cubers around 1981 It is also known as the Fridrich Method after its popularizer, Jessica Fridrich
- PLL Algorithms - CFOP Speedcubing Cases - Speedsolving. com Wiki
Permutation of the last layer algorithms for the CFOP speedsolving method
- OLL Algorithms - CFOP Speedcubing Cases - Speedsolving. com Wiki
Orientation of the last layer algorithms for the CFOP speedsolving method
- Beginners method vs. CFOP - SpeedSolving Puzzles Community
I have been practising CFOP for a couple of months now, and my best time is 33 seconds (OLL, PLL skip) (today I actually got three 34 second times with no skips) I have a friend who uses beginners method and has really fast fingers Apparently he got a 22 second time using just beginners
- First Two Layers (F2L) of Fridrich Speedcubing Method - Speedsolving . . .
The definition is a little different depending on the subject or who you are talking to Usually, it refers to the part of the CFOP and CFCE methods that solve the first two layers in pairs, excluding the cross step Or it can refer to ZZ 's F2L
- CFOP Master, a Windows application to search a solve for a given . . .
Hello I'm a Rubik's cube fan and a hobbyist programmer I've been working in a Windows application to search a solve for a given scramble using the CFOP method To use it download this zip file, unpack it and double click over CFOP exe A 64-bit version of windows 7 or higher is required You
- CFOP breakdown percentage | SpeedSolving Puzzles Community
There is already a thread on what people's times are for each step of CFOP I'm wondering what you think an ideal amount of time in percentage of the full time would be for each step For example, cross 10%, F2L 60%, OLL 15%, PLL 15% So a solve that is 20 seconds should be about 2
- What is the next best method for speedsolving?
For one, the actual method CFOP-ZB solvers use isn't even listed on the wiki for either ZB or ZBLS so what they use is neither of those They solve F2L pairs while observing edge orientation and for each pair try to either preserve or improve the edge orientation (by choosing different pair algos) such that by the final pair you don't even need
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