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- Comprehensive quality guide, get everything legendary (incl. free . . .
Hey, thanks for posting this here! I guess I'm old, using the good ol' forums instead of reddit, especially after they closed down the previously-open platform ^^'
- Factorio Forums - Index page
Last visit was: Mon Jun 16, 2025 12:06 am It is currently Mon Jun 16, 2025 12:06 am
- Delete everything at once - Factorio Forums
EustaceCS wrote: Sun Nov 17, 2024 8:23 pm [Control]+[Z] works now It rolls back your last construction actions one by one, so if you've slammed some XLR sized blueprint at the wrong place - it'll undo exactly this blueprint and nothing else
- Turning or or enabling the tile grid - Factorio Forums
There's a debug option that turns on the grid Edit: f4 -> show-tile-grid in case you haven't used debug options before
- Advanced item request for space platforms - Factorio Forums
Alex(ander) wrote: Thu Jan 16, 2025 12:19 am "How to automate space platform to request all available items of a given type and then leave the planet immediately after receiving first rocket shipment of it "
- Vulcanus: Kill the worms - Factorio Forums
I'm on Vulcanus and have ventured into the danger zones to find spice tungsten I was able to run some long power poles in and deploy my one big miner to mine over 350 tungsten before shai-hulud a demolisher was detected
- Version 2. 0. 43 - Factorio Forums
Minor Features Added support for volume and speed activity matching for persistent working sounds The swap-players command can now handle basic remote view…
- Starter base: What to build and what not to build.
I am not 100% certain that I communicated correctly What I am trying to come up with is a blueprint for (1), the throwaway startup base and making it beefy enough to provide supplies to support the construction of the (2 1) level of the main base
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