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  • Kerbal Space Program Forums
    Join the Kerbal Space Program Forums for discussions, tips, and community engagement about space exploration and game strategies
  • CKAN Mod Manager for KSP1 and KSP2 - Kerbal Space Program Forums
    (Download the latest release)The Comprehensive Kerbal Archive Network (CKAN)The CKAN is an Open Source, community-driven mod management solution for Kerbal Space Program and Kerbal Space Program 2 The CKAN client, available for Windows, macOS and Linux, enables easy installation, uninstallation a
  • [1. 12. 5] Parallax Continued 1. 0. 0 - Kerbal Space Program Forums
    Parallax ContinuedParallax Continued is a complete rewrite and upgrade of my original mod 'Parallax' It brings a full suite of performance enhancements with multithreading and significant code architectural improvements that allow the mod to run blazingly fast!Parallax Continued overhauls the pl
  • [1. 12. 5] Kerbal Star Systems 2 [2. 0. 5] - Private [20 April 2025]
    Hi all,After much reflection, I’ve decided to step away from public modding I’ll be continuing my work privately, and I’ve asked the moderators to lock this thread This isn’t about one moment or one person, it’s the result of a slow shift What was once a tight-knit, creative niche has become a
  • Kerbal Colonies v1. 2. 0 [1. 12. x] - Kerbal Space Program Forums
    Kerbal Colonies uses scenario modules for all saving (except for two settings), the KK statics and group are also saved in the scenario module Scenario modules are stored per save, this means that a colony that's created at t+1000 won't be there in t+0 Kerbals that are in a vessel and a colony will be removed from the vessel Planned features:
  • [1. 12. x] Far Future Technologies - Kerbal Space Program Forums
    KSP 1 12 x Far Future Technologies [1 4 2] Last Updated October 9, 2024 Full Screenshot Gallery Welcome to Far Future Technologies, a mod to extend your space program into THE FUTURE This mod provides pretty optimistic but generally viable spacecraft technologies These might not be possible tod
  • [Tutorial] How to install mods (manually CKAN) - Kerbal Space Program . . .
    I know there are already quite a few tutorials about this topic but I want to write my own anyway Let's not waste any time and start directly In general, there are two methods to install mods: manually and via CKAN Both methods got their advantages and disadvantages Manual installation CKAN ins
  • Summary: KSP2 Development Timeline (What We Know)
    This is an entire speculative timeline of KSP2 development based on Investigative Journalism done by ShadowZone, extracted from this video A thank you goes out to @ShadowZone for doing thorough research on KSP2’s development, while remaining neutral and preserving integrity in the reporting of h




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