|
- [1. 12. x] - Modular Kolonization System (MKS) - KSP1 Mod Releases . . .
Introduction Interplanetary Colonization represents one of the largest technological and logistical challenges on the horizon for manned spaceflight USI's Modular Kolonization System (MKS) provides a huge array of new gameplay systems and supporting parts to support the experience of designing,
- [1. 12. x] - Modular Kolonization System (MKS) - Page 2 - KSP1 Mod . . .
What's the deal with MKS part maintenance? I've seen references to it in-game and on the github wiki but can't seem to find an explanation of the mechanic
- MKS Guide - KSP1 Tutorials - Kerbal Space Program Forums
MKS adds a significant level of challenge and complexity to KSP, and isn't recommended for the starting player - if you're comfortable being able to send 40 ton payloads to other planets though, this may be ideal for you, as this opens up a whole new game
- [1. 1. 3] MKS Lite - A lighter, friendlier colonization mod from USI [0. 4. 4]
MKS is a complex mod - it has a lot of resources, and a lot of moving parts And while it’s pretty awesome once it’s up and running, it can also be intimidating to a newer player So I’ve been carefully considering the best way to overcome this hurdle without sacrificing the
- [1. 12. x] [Jan 9 2024] MKSPlusSSPX - Kerbal Space Program Forums
Introduction A set of 3 75m parts that mimic the 3 75m parts that come with MKS, using kitbashed models from SSPX Also comes with a patch that adds combined storage for all components needed to manufacture Specialized Parts and Material Kits to SSPX cargo containers to help cut down on part coun
- [1. 12. x] - Modular Kolonization System (MKS)
Does anyone use MKS in JNSQ, does it scale to the bigger system, are the number of days from USI life support affected? Really want to go try this MKS WOLF business but would like to stick to the bigger system if I can USI -LS will work with different clocks, alternatively all of the LS parameters are configurable in the space center scene
- [1. 12. x] - Modular Kolonization System (MKS) - Page 477 - KSP1 Mod . . .
Essential parts here are MKS "Duna" Power Distribution Unit, MKS "Ranger" Thermal Control System, MKS "Duna" Logistics Center, 4 x MEU-100-A Pulse Drill, plenty of supplementary battery, 2 x 2 5m Kontainer Tank - Flat (2 5m), with a few other parts to make it visually appealing and useful for Kerbals
- [1. 12. x] - Modular Kolonization System (MKS) - Page 381 - KSP1 Mod . . .
MKS is not yet updated to 1 10, so for the time being you will need to remove the mks lightglobe from the mod if you want it to work Literally came here to ask the same thing I've JUST done a clean install of USI -MKS and in the Parts folder what is probably SUPPOSED to be MKS_LightGlobe cfg is just LightGlobe cfg
|
|
|