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  • AutoKeyframe: Autoregressive Keyframe Generation for Human Motion . . .
    We present AutoKeyframe, a novel framework that simultaneously accepts dense and sparse control signals for motion generation by generating keyframes directly This flexible control paradigm reduces manual input while maintaining precise control for complex motion creation
  • Editing - Blender 4. 4 Manual - Blender Documentation
    Timeline Auto Keyframe ¶ Auto Keyframe is the record button in the Timeline header Auto Keyframe adds keyframes automatically to the set frame if the value for transform type properties changes
  • GitHub - Cr7st AutoKeyframe: [SIGGRAPH 2025] AutoKeyframe . . .
    AutoKeyframe: Autoregressive Keyframe Generation for Human Motion Synthesis and Editing Project Page | Paper (Coming soon) This repository will contain the official implementation of our SIGGRAPH 2025 paper
  • autoKeyframe command - Autodesk Knowledge Network
    autoKeyframe is undoable, queryable, and editable With no flags, this command will set keyframes on all attributes that have been modified since an "autoKeyframe -state on" command was issued To stop keeping track of modified attributes, use "autoKeyframe -state off"
  • Create Keyframes With Ease Using The Auto Key Tool
    Transforms can be keyframes using the keyframe menu, while properties in the properties panel can be keyframes using the diamond dot But there is a way to animate almost anything in Blender automatically using the record tool
  • Blender auto keyframe
    One way to do this is by using auto keyframing in Blender Auto keyframing is a feature that automatically creates keyframes as you change your object's properties This can be incredibly useful when you're animating, because it means you don't have to remember to set keyframes manually
  • SIGGRAPH 2025 Papers
    AutoKeyframe: Autoregressive Keyframe Generation for Human Motion Synthesis and Editing
  • animation - Understanding automatic key frames insertion - Blender . . .
    By default, autokeyframe will create a LocRotScale keyset So even if you changed only one thing and left the rest untouched, it will create 9 keyframes, one for each axis of the Location, Rotation and Scale




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