|
- c++ - What is an SDL renderer? - Stack Overflow
I'm starting with SDL2 and having some trouble trying to understand what an SDL_Renderer is What is it? What does it do? What's the difference between SDL_Renderer, SDL_Window, SDL_Surface and
- How do I use SDL2 in my programs correctly? - Stack Overflow
I want to make a game using SDL2, but I'm unable to compile and or run my code, please help! SDL2 is notoriously hard to set up, and it's often the first library aspiring game developers try to use
- SDL_Init() fails without returning an error? - Stack Overflow
It is preferable to return SDL_APP_CONTINUE instead of 0 in case the actual order of the SDL_AppResult enums change
- c - Drawing a rectangle with SDL2 - Stack Overflow
SDL_Renderer* SDL_CreateRenderer(SDL_Window* window, int index, Uint32 flags) index defines what driver to use Set it to -1 to use the first driver that supports the other arguments flags are used to make the rendering optimized, software rendiring, prevent vsync, etc Set it to SDL_RENDERER_ACCELERATED
- SDL. h no such file or directory found when compiling
Here's a piece of my current Makefile: CFLAGS = -O2 -Wall -pedantic -std=gnu++11 `sdl-config --cflags --libs` -lSDL_mixer I have libsdl installed properly, SDL h is in usr include sdl where it be
- How to handle multiple keypresses at once with SDL?
SDL keeps track of the current state of all keys You can access this state via: SDL_GetKeyState () So, each iteration you can update the movements based on the key state To make the movement smooth you should update the movement magnitude based on the time elapsed between updates
- sdl - How to use OpenGL context in SDL2? - Stack Overflow
My questions are How to use OpenGL context in SDL2? What library libraries is are needed to use OpenGL in SDL2? I am on Windows 10, vs2019 I am trying use OpenGL context in SDL2 I followed the
- Achieving a constant frame rate in SDL - Stack Overflow
I'm trying to make an SDL program that runs with a constant frame rate However I'm finding that even though my program is lagging a lot and skipping a lot of frames (even though it's running at a
|
|
|