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  • How to make the script wait sleep in a simple way in unity
    In Unity when exiting Play mode and returning to Edit mode you can make use of EditorApplication playModeStateChanged specifically PlayModeStateChange EnteredEditMode and or PlayModeStateChange ExitingPlayMode at which point you can Cancel your tasks
  • Rotate object in Unity 3D - Stack Overflow
    If you are looking to add this to a game object where you can drop the game object into the script: using System Collections; using System Collections Generic; using UnityEngine; public class TheNameOfYourScriptHere : MonoBehaviour { public float speed = 100; public GameObject yourgameobject; void Update() { yourgameobject transform Rotate(0, speed * Time deltaTime, 0); } }
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    If you open your Task Processes manager before you try to launch your Unity project from Unity Hub, you’ll notice that the a new Unity process actually starts before exiting a few seconds later So something should be logged within the Unity log file To identify the actual issue, locate your Editor log file:
  • c# - Scale GameObject in Unity - Stack Overflow
    How can I increase decrease the size of objects in Unity? Example: public GameObject sprite; public float scale = 2 0f; void ScaleResolution() { sprite = sprite*scale; epic string!
  • How to pass data (and references) between scenes in Unity
    1 Use the static keyword Use this method if the variable to pass to the next scene is not a component, does not inherit from MonoBehaviour and is not a GameObject then make the variable to be static
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    I am making a game and I made an animation for the win screen According to all the tutorials I've watched, the animation is played when you activate the GameObject However, it plays at the Beginn
  • Sending http requests in C# with Unity - Stack Overflow
    using Unity WWW, but it doesn't match my requirements; using some external packages from NuGet - Unity doesn't accept them :(Most problems were with threading, I'm not experienced enough in it in C# IDE, I use, is Intellij Rider
  • Unity: Conflict between new InputSystem and old EventSystem
    Unity will restart Now your problem should be solved You will be able to use old input system packages and the new ones also simultaneously Cheers P S Click on this image link to view where these settings are in Unity editor




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