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  • How to make the script wait sleep in a simple way in unity
    In Unity when exiting Play mode and returning to Edit mode you can make use of EditorApplication playModeStateChanged specifically PlayModeStateChange EnteredEditMode and or PlayModeStateChange ExitingPlayMode at which point you can Cancel your tasks
  • how to make a c# script run at scene start in unity
    Awake() is rather the moment the class is instantiated (happens if script is disabled on an active GameObject) while Start() is called only the first time Unity "sees" the script being enabled on an active GameObject You can check this for a better understanding of Unity execution order –
  • In Unity, how to detect if window is being resized and if window has . . .
    However A huge problem in Unity is Unity does not smoothly resize elements as the user is dragging the mouse to expand the Mac PC window I have never found a solution to that problem (A poor solution often mentioned is to check the size of the window every frame; that seems to be about the only approach ) Again interestingly, what the OP
  • Unity - stop animation loop - Stack Overflow
    How can I stop make unity continuous looping what I have done 1- I add animator to my object 2- I create animator controller 3- I create my animation 4- finally link my animation controller to my object it works just fine , but it keep looping how can I make it animate just once
  • Unity Hub Install failed: Validation failed message whenever I try to . . .
    In Unity Hub, go to preferences -> installs Make note of the "Downloads location" (Might have to move it out to a folder you know doesn't get deleted) Outside of the Unity Hub, open a File Explorer, and navigate to the specified "Downloads location" If you haven't already, try to install an editor in the Hub (this will fail)
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    I want to change the UI image in random order I have a gameobject in UI(canvas) containing Image component and it has null image initially
  • Unity - Checking if the player is grounded not working
    Seems like the player is not jumping I am using Unity 5 5 1 – user7564765 Commented Jun 14, 2017 at 9:03
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    However, I didn't see any clear examples for when regular Update should be used; Following is from the official Unity tutorial: Update() Called every frame; Used for regular updates such as : Moving non-physics objects; Simple timers; Receiving input (aka keypress etc) Update interval call times will vary, ie non-uniformly spaced; FixedUpdate()




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