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In Unity, I have an idea for a simple game where, if a child object collides with an object tagged "wall" and presses the W button, the parent object moves towards the collided object
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You probably tried to import a new input system package for multiple input devices compatibility These type of errors are due to conflict between old and new input system packages and are probably resolved in latest updates To resolve this issue, Go to Edit -> Project Settings -> Player ->Under Other Settings under Configuration is the option Active Input Handling Select Both Unity will
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The issue is that then when I try to connect Unity to Visual Studio Code, it doesn't fully connect and features like IntelliSense don't work I suspect this is because I didn't install from Unity Hub and the IDE isn't fully recognizing my Unity install
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Changing color of of gameObject in Unity Asked 10 years, 4 months ago Modified 9 years, 6 months ago Viewed 39k times
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I have tried repeatedly without success to install a late version of Unity (2021 3 13f1 and 2021 3 12f1) from Unity Hub 3 3 0 on my MacBook Pro 16 (running macOS Monterey version 12 6) Consistentl
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31 In Unity, I want one object to have a falling speed variable that all the other objects can access For various reasons, I can't use the inbuilt gravity for what I'm trying to do How can I access a variable in one object repeatedly, so that when it updates I get the updated variable, from another object?
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For example, I have a Vector3 and I waant to rotate it relatively Y-axis (Vector3 up) Can I do it using built-in methods, or should I use coordinate geometry and trigonometry?
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How can I increase decrease the size of objects in Unity? Example: public GameObject sprite; public float scale = 2 0f; void ScaleResolution() { sprite = sprite*scale; epic string! }
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