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  • ReShade
    ReShade features its very own shading language and compiler, called ReShade FX The syntax is based on HLSL, adding useful features designed for developing post-processing effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states,
  • Tutorial (for users) - ReShade Forum
    The UI-Mask shader is part of the general common ReShade shader It uses a mask which has black to white gradients to determine where effects get applied The mask you can find in ReShade Common Textures Activation and all options of the UI-Maks shader you can find in the ReShade Common_settings cfg file
  • 5. 0 - ReShade Forum
    It's finally ready ReShade 5 0 is a major rewrite of the underlying architecture (again, yay), for improved performance, easier maintenance and future feature additions and most importantly, an all new, extremely powerful add-on API
  • ReShade 3. 0 guide for newcomers - ReShade Forum
    From SweetFX 2 0, put the "SweetFX" folder and the Sweet fx into your game folder where the ReShade DLL is Do not copy over the ReShade fx because ReShade 3 0 will load both Sweet fx and ReShade fx (which in turn loads Sweet fx and all that behind) and basically applies SweetFX twice and cause major confusion in the Home tab with the settings
  • 6. 4 - ReShade Forum
    Added "ddraw dll" as an alternative way to load ReShade (useful in Wizardry 8, since it is loaded before input hooks are created) Added macro to include "Before", "After" or "Overlay" term in screenshot file path; Added batch, powershell and python scripts as screenshot post-command options
  • 6. 0 - ReShade Forum
    Changelog 6 0 0: Features: Added localization (currently with translations for Bulgarian, English, French, German, Japanese, Simplified Chinese)
  • 6. 5 - ReShade Forum
    Changelog 6 5 0: Features: Added support for using "BUFFER_COLOR_FORMAT" definition as ReShade FX texture format
  • 3. 0 - ReShade Forum
    ReShade 3 0 is a major rewrite of the project, featuring an in-game GUI and so much more Change values on-the-fly, see ideas take shape immediately, create and load presets from within the game, etc Installation and usage has never been easier Just point the setup tool to the game you want to install ReShade to and you're done Changelog 3 0 0:




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