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Canada-0-Insurance Azienda Directories
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Azienda News:
- Favorite DOA stuff, create a chart | Free Step Dodge
Thought it'd be fun to get to know everyone in a cool way so I made this chart thing, feel free to fill it out in the replies some ppl's main is also their fav so change whatever if desired Here's mine:
- Tekken | Page 57 | Free Step Dodge
Eh, Kazumi looks okay as a boss Don't really like her Devil form though And the tiger why?
- Leifang (DOA6) | Free Step Dodge
attachments 26569 Leifang is a true prodigy of T’ai Chi Ch’uan Coming from an affluent family, she is a rather prideful young woman, and in the past Jann Lee had hurt that pride by saving her from a group of thugs, prompting her to focus on her training more fiercely Since that incident, Leifang have polished her T'ai Chi skills and entered the DOA Tournament multiple times, aiming to
- Alpha-152 (DOA4) | Free Step Dodge
{ {doa4-character-select}} Alpha-152 is the final stage of the Alpha series of human weapons, a group of hyperclones created from Kasumi’s DNA by the evil genius Donovan Having just been born, Alpha-152 is immaculate; she is a blank slate, and precisely because of that the combat instincts that have been imprinted on her psyche are able to be activated mercilessly without exception
- Dead or Alive 2 Discussion - Free Step Dodge
Discussions regarding all versions of Dead or Alive 2 on various systems
- PC: Community Mod Resources | Page 95 | Free Step Dodge
Nice Mod , I really like it :D What exactly are you trying swap ?? Momiji second hair into pai hair and marie blond loose
- System - Details of the Bokuho stance duck | Free Step Dodge
Apparently, Bokuho duck is also vulnerable to 8P+K ground targeting strikes I use Nyotengu because she has the slowest one in the game, which gives Helena more time to rise and enter Bokuho duck TL;DR Bokuho duck is 16 frames - only "Ground Strikes" can hit it (Move Details page 2) - actually if you're lucky you can hit her during the "17th" too with most mids
- DOA6 flawed mechanics - Free Step Dodge
This is the "sequel" to the DOA5LR flawed mechanics thread I'm not going to repeat the points of the previous thread As always the main focus is about shedding some light on some imperfect fighting mechanics that could be potentially improved upon INDEX 1 Extra hurtboxes and pushboxes 2
- Tekken | Page 243 | Free Step Dodge
cut scene versus ingame Is now Team Ninja DOA 6 team working on Tekken 7?
- Netcode discussion | Free Step Dodge
Which was a step backward from the online we got in DOA2U
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