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Azienda News:
- Mind Spike - DND 5th Edition
You reach into the mind of one creature you can see within range The target must make a Wisdom saving throw, taking 3d8 psychic damage on a failed save, or half as much damage on a successful one On a failed save, you also always know the target's location until the spell ends, but only while the two of you are on the same plane of existence
- Mind Sliver - DND 5th Edition
Range: 60 feet Components: V Duration: 1 round You drive a disorienting spike of psychic energy into the mind of one creature you can see within range The target must succeed on an Intelligence saving throw or take 1d6 psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn At Higher Levels
- Frontpage - DND 5th Edition
Comprehensive resource for Dungeons Dragons 5th Edition rules, classes, spells, and more
- Spells - DND 5th Edition
Spells by Class Artificer Bard Cleric Druid Fighter - Eldritch Knight Paladin Ranger Rogue - Arcane Trickster Sorcerer Warlock Wizard
- Spike Growth - DND 5th Edition
Source: Player's Handbook 2nd-level transmutation Casting Time: 1 action Range: 150 feet Components: V, S, M (seven sharp thorns or seven small twigs, each sharpened to a point) Duration: Concentration, up to 10 minutes The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns The area becomes difficult terrain for the duration When a creature
- Mind Thrust (UA) - DND 5th Edition
Source: Unearthed Arcana 71 - Psionic Options Revisited 2nd-level enchantment Casting Time: 1 bonus action Range: 60 feet Components: V, S Duration: 1 round You thrust a lance of psychic disruption into the mind of one creature you can see within range The target must make an Intelligence saving throw On a failed save, the target takes 3d6 psychic damage, and it can’t take a reaction until
- Warlock Spell List - DND 5th Edition
Comprehensive guide to Warlock spells in Dungeons Dragons 5th Edition
- Tashas Mind Whip - DND 5th Edition
Source: Tasha's Cauldron of Everything 2nd-level enchantment Casting Time: 1 action Range: 90 feet Components: V Duration: 1 round You psychically lash out at one creature you can see within range The target must make an Intelligence saving throw On a failed save, the target takes 3d6 psychic damage, and it can’t take a reaction until the end of its next turn Moreover, on its next turn
- School of Divination Spells - DND 5th Edition
The divination school of magic contains spells that enable the caster to learn secrets long forgotten, interpret dreams, predict the future, to find hidden things or foil deceptive spells Among them are included detect magic and scry
- Bard Spell List - DND 5th Edition
This bard spell list includes optional spells available from Tasha's Cauldron of Everything For the bard spell list without optional spells, see Core Bard Spell List
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